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http://dspace.udla.edu.ec/handle/33000/13091
Tipo de material : | bachelorThesis |
Título : | Implementación de una aplicación móvil para estimular y promover una cultura de seguridad y protección de datos |
Autor : | Almeida Valencia, Diego Ricardo Pillajo Piñaloza, Jonathan Ramiro |
Tutor : | Criollo Caizaguano, Luis Santiago |
Palabras clave : | APLICACIONES MÓVILES;PROTECCIÓN DE DATOS;SEGURIDAD INFORMÁTICA |
Fecha de publicación : | 2020 |
Editorial : | Quito: Universidad de las Américas, 2020 |
Citación : | Almeida, D.; Pillajo, J. (2020). Implementación de una aplicación móvil para estimular y promover una cultura de seguridad y protección de datos (Tesis de pregrado). Universidad de las Américas, Quito. |
Resumen : | La tecnología y las metodologías de enseñanza hoy en día juegan un papel fundamental en nuevas formas que las personas pueden aprender... |
Descripción : | Technology and teaching methodologies today play a fundamental role in new ways that people can learn. The tools offered for continuous learning in the ICT area helps teachers and students in the way of exercising their roles in the classroom. The methodologies such as e-learning, b-learning and m-learning each of these options offer advantages for example accessibility anywhere in the world, reduced costs, online courses, cost reduction, time availability according to student require. For this reason, the development of a mobile game that help students to learn cybersecurity issues is proposed applying gamification concepts. The creation of mobile games that serve to teach cybersecurity in a non-playful way using resources such as dynamics with clear objectives, strategies, rules and feedback, all this to ensure that the end user can change their way of thinking, creating a predisposition to learn freely, promoting a culture of cybersecurity. In this way, people who do not know the issues related to cybersecurity can learn from their mobile device, ideally, from an early age young people, especially children should be able to recognize the dangers of the internet and the most common attacks in cyberspace. We propose the design and implementation of a mobile app game with challenges in three levels focused on cybersecurity, presented to stimulate and promote a culture of good practices in data security and protection. |
URI : | http://dspace.udla.edu.ec/handle/33000/13091 |
Aparece en las colecciones: | Ingeniería en Electrónica y Redes de Información |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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UDLA-EC-TIERI-2020-14.pdf | 3,1 MB | Adobe PDF | Visualizar/Abrir |
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