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Tipo de material : bachelorThesis
Título : Museo interactivo para niños preescolares en la parroquia de Conocoto
Autor : Paz Cruz, Dalet Gabriela
Tutor : Ponce Villalva, Carlos Washington
Fecha de publicación : 2013
Editorial : Quito: Universidad de las Américas, 2013
Citación : Paz Cruz, D. G. (2013). Museo interactivo para niños preescolares en la parroquia de Conocoto (Tesis de pregrado). Universidad de las Américas, Quito.
Resumen : Un Museo Interactivo no es solo un lugar de aprendizaje, sino también donde los niños y las niñas pueden interactuar con distintitos espacios y escenarios diseñados para su edad; estos lugares se convierten en lúdico/educativos, ya que se mezcla el interés por aprender con el juego, lo que hace que estos se vuelva dinámicos...
Descripción : An interactive museum is not only an apprentice place, but also a place where children in general can interact within different spaces and scenarios specially designed for their age. Besides, these places become into playful and educational ones, provided that, the interest in learning fits with learning by playing, what indeed; makes them become dynamical. Nowadays, the reuse of spaces has been considered as a solution in order to contribute to the reduction of the environmental impact. Thus, is proposed an interior architectural design for the building of the Children’s Emergency Foundation, placed in Conocoto – Valle de los Chillos. In this place, the creation of physical, educational and interactive spaces is set; so that, this invites children to participate in child scenic environments, same ones in which they feel safe and independent at the same time. Moreover, sensory spaces have been created, where light, shapes, colors, textures and scales, play important roles. On the other hand, also considering the internal and external correlation of architectural space. The topical of the Interactive Museum is the environment and its conservation. It is dedicated to children. In this case, kindergarten students have been chosen, considering that at this age children learn fastly and, show interest to the world surrounding them. This is the age in which girls and boys start learning through experimentation and games, thus, is the main objective of the Interactive Museum. The method used for the development of this research, has been the inductive method, in which the observation technique has taken place mainly, and, furthermore, the compilation of referred information for the design of the Interactive Museum for children. Such research will help to understand the benefit presented in the adequacy of physical and playful spaces, and the way these ones flow in the apprentice way of kindergarten students. It has been determined by different developed researches that; the Interactive Museum will have a great reception and acceptation, because of being a playful apprentice place and method, letting the child have opportunities to learn while playing and, giving them the possibility to comprehensive development take place. As well, it has been characterized because of being an innovator project in the Parish of Conocoto.
URI : http://dspace.udla.edu.ec/handle/33000/3112
Aparece en las colecciones: Arquitectura Interior

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